Notes & Combos
First time trying this-- honestly insane how much fun it is, it just plays and plays and plays through nearly anything. Initial climb was fairly evenly split between Radiant Typhoon and this until the later stretch where I just committed to this. During the last stretch, I lost 3 times. All of them were to drawing no non-engine into FTKs.
Extra deck is extremely tight, there are like 2 other cards I'd would've liked to play but every single card here came up multiple times so none of them can go. Main deck is a little more flexible; I think you could get away with cutting non-engine and running an even 40, but then you run a higher risk of drawing Sigma Plus or Tellusion. I think around 42~44 is probably where this build is gonna settle.
Block Dragon is simultaneously kinda bad and also the card that immediately fixes any bad hand. Don't like having to run the extra one-ofs, but last card Block won me so many games that I can't imagine cutting it.
Replays
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