Kewl Tune

Master V from ʟᴜᴄɪᴅ ᴄᴏғғᴇᴇ on June 9th, 2026
cp-ur 990 + cp-sr 480
40 cards

Notes & Combos

Tons of room for changes but I've been liking this so far.

Decided to go without blowout cards that either do nothing or instantly win you the game, but instead use cards like TTT and F&V that will almost always guarantee some usefulness. Since you run a ton of non engine I think that's a better approach to the deck than "I hope X blowout card wins me the game on the spot".

Ghost Ogre I like as a 1 of as in addition to being a decent hand-trap, in cases where you open Cue + Rotary you get to special this from deck as an extra disruption. It also happens to be a light if you want to make CAngel.

ED is mostly standard, I like TY-PHON in simplified gamestates despite people meming about it. CAngel I have not made yet to be honest but it probably won't be long since when I didn't have it in my list i wished i could make it against some decks like Enneacraft.

Good luck climbing !

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