Tearlaments

Master V from AwesomeAim on July 11th, 2026
Owned Cards
40 cards

Notes & Combos

Instant fusion is back! Maybe the field spell can come back too at some point! That's my daily cope.

I normally play tear with 60 cards and a grass not resulting in any effects so it's nice to play actual tearlaments for once.

Going second is dubious. I don't know if super poly is really the play or if using the extra deck a little better and having purulia or fuwalos might more reliable. The deck does have a lot of gas, especially if you can start with instant or brilliant fusion, so you'll often be able to smash through boards if they're not expecting it and fiendsmith is great for a grindy game.

Going first is pretty consistent, but if you can't out maxx "c" (and friends) your endboards will leave something to be desired, which is a disadvantage of a more consistent 40 card list as you cannot run some rollback ghost meets girl or curious send spell canceller nonsense. I did give an opponent 4 draws off fuwalos and they couldn't break the board in the end and they were on branded, so there's a bit of theory of diminishing returns that can justify going above and beyond if you can make a much better board.

Does instant fusion make tear viable? No lol but it's fun crying into the graveyard for 8. I'm also considering vengeance as it's a one card army, though it steals banishes from snow and is just okay overall. I'll be playing around with the list a lot and hopefully come to a more concrete idea of what you should and shouldn't play when I'm in the trenches of Master 2 or so.

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Replays

568-056-527, though some replays may be a slightly modified list.