Notes & Combos
Combos
The basic combo is tract > 2 bodies > camelia > partial yummy combo > 2 bodies into moon instead of herald > link with a third body into sequence to make caesar.
The 1 card combo ends on a yummy synchro, surprise, caesar and sp, but most hands tend to end on herald and extra yummy names too.
You need to respect nibiru a little if you start with fiendsmith and 4 handtraps. If I smell the rock, I'll just make a herald instead of going into moon.
If you're starting with yummy then you only need 2 bodies to make moon into requiem into fs, clear the nib and end on caesar and surprise.
Starting with fs means you need a third body to make moon into sequence, then make the fusion, bring back fs and equip sequence to clear the nib.
Other Cards
Instead of camelia you can make cupsy way by reviving lurrie with the fusion and then making gravity controller, but then you have to make desirae instead of caesar at the end of the combo. I think ending on caesar with worth 1 more extra deck slot.
I see some people not bothering with a bridge, but I don't think the deck is that interesting if your only synergy is requiem being a link 1 and yummy having extra bodies lying around for moon.
Sorrowcat or spright elf can make your 1 card combos stronger, but I think every other card in this extra deck is more important.
Linkuriboh and almiraj were missed in some grind games where I burned through snatchies early and couldn't get a field spell in grave. One of those would be my 16th extra deck card.
Non-Engine
Dark ruler looks bad on paper because it does very little vs mitsu, dracotail, radiant typhoon and odion, but there's too many soft ftks going around and charmies get negated too often for my liking.
Other than that, ash and imperm were in my deck for the whole ladder climb while the other cards rotated in and out.
Replays
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A pure vs player used ghost reaper to banish both of my snatchies and I ended on sp, caesar and a tag out into cupsy and cooky for a pop and follow-up.
Against odion they wiped my board with super poly and ty-phon, but lacrima revive requiem let me get to turn 3 and get into a throw-off where I threw less.
Against vsk9 dark ruler turned 7 or so interruptions into 3 and fiendsmith let me clear the board.


































