Magnet Warrior

Master I from Azzurri on March 28th, 2026
Owned Cards
40 cards

Notes & Combos

Magnets!

Climbed from M5-M1, a bit back and forth near the top but relatively smooth overall.

This was the final list, but I changed the non-engine and ED slots a bunch, it's pretty flexible. Started with Fuwa/Purulia and Super Poly with Garura and Mudragon as targets, but I just found they weren't impactful enough (on top of the charmies sometimes not resolving). Ended up switching to Droll & Nib which performed better, and Imperm to combo with Purge. Cut Duoterion to 2x because consistency never felt like an issue.

Ideal endboard is Elf pointing at Plasma Magnum and Nat Beast, Tellusion, and I:P in GY.

Gogogo Goliath is for Droll lines, and sometimes grindy gamestates. If you get Droll'd on Duoterion: chain Bonding, add Linear, special by dumping Sigma Plus & Epsilon, summon back Epsilon, dump Sigma Minus and revive Sigma Plus, make Goliath, add back Sigma Minus. Now you can fuse, and if you already had any other Magnet Warrior in hand, you can use Plasma Magnum to dump Tellusion and get to him too.

I'll be trying the Fiendsmith variant next but wanted to make it with pure first. If you're playing it this way then I think Koa'ki Meiru Guardian is a mandatory 3x, slapping it down then continuing to combo is very strong. Does decently into a board going 2nd also.

Plasma Magnum is cool with Purge, you can still use I:P/S:P, Elf, etc. as long as he's on the board because everything becomes EARTH. If you get Impulse'd from the hand, if you can still make Plasma Magnum then the opponent is locked out of all on-field effects if they cannot remove him.

Fun deck that is comfortably tier 2 IMO, you will lose to Nibiru and Droplet, but also blow people out often.

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Replays

627-955-443

Full combo going 1st vs Mermail

Going 2nd with handtraps vs Yubel