Labrynth

Master I from Mary Sue on July 9th, 2026
Owned Cards
40 cards

Notes & Combos

"yet that light begins to burn, peircing through the clouds like a golden death. towers crumble, and the people fled for the meta soon to set and meet its visous destruction."

Yup, its labmatika. I went full in with dogmatika punishment and harmonia to cause as much destruction as possible. making the last kt players regret even playing the game.

is it better then unchained? maybe, but not by much. while unchained is a side engine that you acess via 2 fiends, this one is a ht go second by harmonia, resaulting in deleting 2 cards while having a target for chaos angel ith chandraglier or a free body for EEV.

treating lab as a toolbox as usual, I added extra cards to make the whole main focus is to control via poping.

elder entity ntss: pop one. garura: draw 1. malong: pop 1. feel free to add or remove more. wind pegasus:shuffle into deck. packbit: push into backrow as continues spell, cloging any annoying pend deck you face. aggregayor: negate face ups tri brigade: draw 1 paleo: mostly a protection for your traps.

notable cards: with harmonia being a lvl 7 tuner, we can access a lot of good synchros. sure you can get baronne and other generics, but these ones are arguably better in lab.

Vworld kyube: when you hate your opponent and want to give him the arise heart treatment. needs harmonia + stovie. it will banish your traps tho so be carful.

PEP: synergies with rollback life loss and byus you ome time. access via harmonia + any lvl 4 labby.

Again this is not THE starnderd lab list. its an anti meta with extra access to more tools via harmonia. I ould say this is purly for master where people read the cards more.

happy climbing!

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